21 card game Instructions

21 Cards Rummy – Indian Marriage Rummy

21 Cards Rummy is played between 2 to 6 players with 3 standard decks of 53 cards each, which includes one Printed Joker per deck. Just like other rummy games, players play for points that have a pre-decided value (rupee or play points). Before the game commences, each player has to bring the minimum amount to the table and a random toss is made to decide which player will make the first move.

Gameplay :

21 cards are dealt to each player and a Wild Joker is selected randomly from the deck of cards. The first card from the deck is placed on the Open Deck and the rest of the cards are placed face-down to form the Closed Deck. Players need to arrange their cards in valid sequences and/or sets by picking a card from the Closed or Open Deck and then discarding one of their hand cards on the Open Deck.

Jokers :

These are special cards that can be used to replace other cards to form sequences and sets. For example, if 7♣ is selected as the Wild Joker, then 7 of all suits can be used to form sequences and sets.

Value Cards :

In 21 Cards Rummy, Value Cards are used in addition to Jokers. They can replace any card to form sequences and sets. There are three different types of Value Cards, which serve special functions in 21 Cards Rummy:

Cut Joker : The specific card which is randomly selected as Wild Joker in the beginning of the game is called as the Cut Joker. For example, if 5♣ is selected randomly as the Wild Joker, then 5♣ will be called as the Cut Joker.

Upper Joker : The card which is one rank above the Cut Joker and is of the same suit as the Cut Joker is called as the Upper Joker. For example, 6♣ will become the Upper Joker if 5♣ is the Cut Joker.

Lower Joker : The card which is one rank below the Cut Joker and is of the same suit as the Cut Joker is called as the Lower Joker. For example, 4♣ will become the Lower Joker if 5♣ is the Cut Joker.

Note: If a Printed Joker is selected as the Wild Joker, then Ace of Spades becomes the Cut Joker. Subsequently, the Lower Joker will be K♠ and the Upper Joker will be 2♠.

Upper and Lower Jokers can be used to form pure sequences, just like the way Jokers are used in 13 Cards Rummy; for example, an Upper joker 2♣ can be used to form a pure sequence of 2♣ 3♣ 4♣. However, when used with other groups it will be considered as impure sequence – 9♠ 10♠ 2♣.

Concepts of Tunnela and Dublee :

The concepts of Tunnela and Dublee make 21 Cards Rummy as one of the most exciting variants of rummy. Find out how to make Tunnela and Dublee in 21 Cards Rummy:

Tunnela : A Tunnela, also known as London, is a group of three matching cards of the same rank and of the same suit. For example, 8♣ 8♣ 8♣ is a Tunnela, as all the three cards are of the same rank (8) and of the same suit (♣). A Joker cannot be used with two identical cards to form Tunnela; however, three Printed Jokers grouped together can form a valid Tunnela.

A Tunnela is considered as a pure sequence. So, if you have three cards of the same suit and value grouped together, it will be considered as a pure sequence in 21 Cards Rummy.

Dublee : A Dublee is a group of two matching cards of the same suit and of the same rank. For example, 4♠ 4♠ is a Dublee, as both the cards are of the same rank (4) and of the same suit (♠). A Joker cannot be used with another card to form Tunnela; however, two Printed Jokers grouped together can form a valid Dublee.

How to Win in 21 Cards Rummy :

You need to complete any of the following objectives and then discard one of your hand cards on the Finish Slot to declare your game :

• 3 Pure Sequences and the remaining cards arranged in sets or sequences

• 3 Tunnelas in separate groups. The rest of the cards need not be arranged in sets or sequences.

• 8 Dublees in separate groups. The rest of the cards need not be arranged in sets or sequences.

• 8 Jokers in a single group. The rest of the cards need not be arranged in sets or sequences.

How are points calculated in 21 Cards Rummy?

A game of 21 Cards Rummy comes to an end when one of the players makes a valid declaration. The detailed calculation of points in 21 Cards Rummy is mentioned below:

Card Points :

The points assigned to each card are mentioned below:

• J, Q, K and A of all suits carry 10 points each.

• All the numbered cards carry points which are equal to their numerical value. For example, 4 of Spades carry 4 points and 9 of Clubs carry 9 points.

• Joker cards carry zero points.

Points Calculation:

The calculation of points varies between winning and losing players.

Winning Player : When a player wins a game after making a valid declaration, he wins points from the losing players. In other words, he gets points which are equal to the sum of points lost by all losing players. The points shown in the game result screen for the winner is always positive.

Losing Player :The points of losing players are always shown in negative in the game result screen, as he gives those points to the winner. For example, if a player loses a total of 50 points, his points will be shown as -50.

Criteria of Calculating Points :

A player can lose a maximum of 120 hand points in one game, irrespective of the total points carried by their cards. For example, if a player’s sum of total points is 180, then he will lose with only 120 points. The criteria of calculating points of losing players are mentioned below :

• No Pure Sequence – If the losing player does not have any pure sequence, the points carried by all the cards will be counted.

• Less than 3 Pure Sequences – If the losing player has one or more pure sequences, only the pure sequences are not counted.

• 3 Pure Sequences – If the losing player has three pure sequences, then all the impure sequences and sets are not counted.

2-Point Loss Rule :

A losing player can lose only 2 points if he declares with the following groups of hand cards:

• 3 Pure Sequences with all the other cards arranged in valid sets or sequences.

• 6 or more pairs of Dublees where each Dublee is placed as a separate group.

• 7 or more Jokers where all the jokers are grouped as one independent group.

Drop Points & Consecutive Misses :

First and Middle Drops have different points; the Middle Drop is more than the double of First Drop in 21 Cards Rummy:

First Drop : If a player drops during his very first move (without picking any card), he loses 30 points.

Middle Drop : If a player drops after the first move (after picking a card), he loses 70 points.

Consecutive Misses : Every player is given some extra time to make his move. If a player misses three consecutive moves, he gets a middle drop score of 70 points.

Invalid Declaration : If a player declares without completing the objective of the game, he loses 120 points.

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