Strategy cards

Strategy Cards

posterConcept Ecosystem Poster
the relationships between concepts

The Concept Ecosystem poster helps visualize behavioral economics concepts. We have identified four decision-making factors and four decision-making shortcuts in our research. These concepts are organized into different levels of specificity to help designers understand how these decision-making drivers relate to one another.

Irrational Situations Guides
when people act irrationally, what to look for and how to design for these situations

irrationalsituation These three guides help evaluate different irrational situations during the research synthesis and generation process. Irrational situations include:

  • Trying Something New: when you want to introduce new routines, this will help you think about routines in terms of current habits, experiences and stories, and peer groups. Download
  • Delayed Gratification: when you suspect that people are having trouble evaluating trade-offs between getting something now and getting more later, this will help you think about how to help people act on their intentions in terms of their plans, habits, activities, regrets, and goals. Download
  • Good Intentions: when there is a mismatch between people’s future intentions and their behavior, this will help you understand trade-offs in terms of relevant decision processes, value of outcomes, and experiences and associations. Download

Strategy Cards
ways to design for the irrational mind

This deck of cards provide 21 strategies to change user behavior.placement This tool will help you or your team brainstorm and design solutions during idea generation. This card deck works best as a synthesis tool if you have at least a basic understanding of user needs and motivations.

Loss/Gain Worksheet
understanding and designing for trade-offs

Once you have basic understanding of your target user’s needs and motivations this worksheet will help you evaluate losses and gains. The worksheet will help you generate ideas about how to redesign losses and gains to make a behavior or activity more desirable.

strategy reference
  • Ages 13+, 2-6 Players
  • Playing time: 2-3 or 4-6 (teams of 2) players (30-60 minutes)
  • Components: Game Board, Patented 104-card SPLIT Deck, Game Chips
  • Note: the SPLIT cards can also be used like a regular deck of playing cards. You can separate the cards into two decks.
  • Fun for the whole family!
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Parker Brothers Scan Card Game Split Second Matching Game
Toy (Parker Brothers)
  • Scan is a great game for 2 to 8 players
  • two identical decks of cards, players scan a turned up card
  • then compete to find the match
  • Classic fun
  • SCAN is tense and exciting, requiring concentration and quick reactions to be a winner.
Skybound Games SUPERFIGHT: 500-Card Core Deck
Toy (Skybound Games)
  • Main starter deck for SUPERFIGHT
  • Combine character and attribute cards to make ridiculous fights and argue over who would win.
  • 160 Character cards like: ZOMBIE, CHILD BEAUTY PAGENT QUEEN, and GEORGE W. BUSH
  • 340 power and weakness cards like: INSIDE A GIANT HAMSTER BALL, USES THE FORCE, and SWINGING A SHARK ON A CHAIN
  • For 3 - 1,, players.
  • 2,3 or 4 Players Strategy Game High replay value; build a unique game board with every new game!
  • Introduces kids to abstract thinking and strategy; The humorous sheep illustrations add a fun personality to the game
  • Includes 16 pasture boards and 64 high quality sheep chips
Covenant Communications Inc. Split the Ward - Card Game - 2005
Toy (Covenant Communications Inc.)
  • Strategy card game
  • LDS based
  • 2 to 6 players
  • 8 years and up
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